We are excited to announce a new project of ours, Broad Shoulder Development. Our initial focus is to publish iPhone games. We have a pretty complete 2D engine, and are hoping to get a simple game published soon. You can follow our progress using twitter @BroadShoulder. Eventually, we would like to publish a version of Crown and Cutlass for the iPhone but we want to get a feel for the platform first.
Now, this raises questions about what is going on with Crown and Cutlass and how Broad Shoulder Development will relate to the Crown and Cutlass project. We don’t have all the details ironed out, but really this is just a way for us to focus our development efforts. None of the Crown and Cutlass source will be closed, none of the artwork licenses will change. Unfortunately, in order to recover the cost of Apple’s developer program and other business expenses, we are planning to charge for the iPhone games we develop. We will have to see exactly how this works out, but we’d like to do something along the lines of Ogre’s dual-license (perhaps GPL?) with commercial support.
Our current 2D iPhone engine is really a port of the work we did for Protocce, our new Crown and Cutlass engine. We have simplified a lot due to the hardware restrictions, but I’m hoping that we can use the experience we gain actually using the engine on the iPhone to improve Crown and Cutlass itself. As I said, we would love to get a version of Crown and Cutlass running on the iPhone too. While the gameplay might have to be rethought a little, I think that would be very doable and really fun to play! Anyway, all that is to say, we are branching out and trying some new stuff, but don’t worry Crown and Cutlass isn’t going away.