#include <guichan.hpp>#include <guichan/sdl.hpp>#include <guichan/opengl.hpp>#include <string>#include <list>#include "SDL.h"#include "../GLee.h"#include "../SoundEffect.h"#include "../SoundSystem.h"#include "../ccmath.h"#include "../Log.h"#include "../Config.h"#include "../Player.h"#include "../Camera.h"#include "../Texture.h"#include "../IGameState.h"#include "../Ship.h"#include "../SkyDome.h"#include "Bullet.h"#include "ShipAI.h"#include "../Menu/CCGui.h"#include "../Menu/CCLabel.h"#include "../Menu/CCTable.h"#include "StateDone.h"#include "Battle.h"Include dependency graph for Battle.cpp:

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Defines | |
| #define | RELOADTICKS 1500 |
| #define | WATER_TEXSCALE 6.0 |
| #define | WATER_SIZE 200.0 |
| #define RELOADTICKS 1500 |
Definition at line 31 of file Battle.cpp.
Referenced by Battle::Battle(), Battle::EnemyFire(), and Battle::PlayerFire().
| #define WATER_SIZE 200.0 |
| #define WATER_TEXSCALE 6.0 |
Definition at line 33 of file Battle.cpp.
Referenced by Battle::Display(), and Battle::GenerateWaterList().
1.4.7