src/StateBattle/Battle.cpp File Reference

#include <guichan.hpp>
#include <guichan/sdl.hpp>
#include <guichan/opengl.hpp>
#include <string>
#include <list>
#include "SDL.h"
#include "../GLee.h"
#include "../SoundEffect.h"
#include "../SoundSystem.h"
#include "../ccmath.h"
#include "../Log.h"
#include "../Config.h"
#include "../Player.h"
#include "../Camera.h"
#include "../Texture.h"
#include "../IGameState.h"
#include "../Ship.h"
#include "../SkyDome.h"
#include "Bullet.h"
#include "ShipAI.h"
#include "../Menu/CCGui.h"
#include "../Menu/CCLabel.h"
#include "../Menu/CCTable.h"
#include "StateDone.h"
#include "Battle.h"

Include dependency graph for Battle.cpp:

Go to the source code of this file.

Defines

#define RELOADTICKS   1500
#define WATER_TEXSCALE   6.0
#define WATER_SIZE   200.0


Define Documentation

#define RELOADTICKS   1500

Definition at line 31 of file Battle.cpp.

Referenced by Battle::Battle(), Battle::EnemyFire(), and Battle::PlayerFire().

#define WATER_SIZE   200.0

Definition at line 34 of file Battle.cpp.

Referenced by Battle::GenerateWaterList().

#define WATER_TEXSCALE   6.0

Definition at line 33 of file Battle.cpp.

Referenced by Battle::Display(), and Battle::GenerateWaterList().


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