src/ISound.h

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00001 /* Crown and Cutlass
00002  * ISound Base Object Header
00003  */
00004 
00005 #if !defined( _ISOUND_H_ )
00006 
00007 #define _ISOUND_H_
00008 
00009 class OpenALSource;
00010 
00011 class ISound {
00012   friend class SoundSystem;
00013 
00014  public:
00015   ISound();
00016   virtual ~ISound() = 0;
00017 
00018   void SetLocked(bool lock);
00019 
00020  protected:
00021   OpenALSource *m_source;
00022 
00023   bool m_locked;
00024 
00025   void Prepare();
00026 
00027   virtual void Play() = 0;
00028   virtual void Pause() = 0;
00029   virtual void Stop() = 0;
00030   virtual void Update(unsigned int ticks) = 0;
00031 
00032   OpenALSource* GetSource();
00033   void RevokeSource();
00034 
00035   // Called when a source is aquired
00036   virtual void InitializeSource() = 0;
00037 };
00038 
00039 #endif

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