00001 /* Crown and Cutlass 00002 * ISubSystem Header 00003 */ 00004 00005 #if !defined( _ISUBSYSTEM_H_ ) 00006 00007 #define _ISUBSYSTEM_H_ 00008 00009 class ISubSystem { 00010 public: 00011 virtual ~ISubSystem() { }; 00012 virtual void Update(unsigned int ticks) = 0; 00013 }; 00014 00015 #endif
1.4.7