IGameState Member List

This is the complete list of members for IGameState, including all inherited members.

CheckInput()=0IGameState [pure virtual]
Display()=0IGameState [pure virtual]
DisplayBackground(GLuint imageTexture, float shade)IGameState [protected]
DisplaySplashScreen(const std::string imageName, const std::string text, const std::string fontName, float shade)IGameState [protected]
DoExit()IGameState [virtual]
IGameState(IGameState *prev)IGameState
Loop(const unsigned int ticks)IGameState
m_nextIGameState [private]
m_previousIGameState [protected]
m_topIGameState
PrepareStateSwitch(IGameState *next, IGameState *prev)IGameState [protected]
PrepareTopContainer()IGameState
s_currentPtrIGameState [protected, static]
s_mainMenuIGameState [protected, static]
s_nextScreenIGameState [protected, static]
SetCurrentPtr(IGameState **current)IGameState [static]
SetMainMenu(IGameState *menu)IGameState [static]
SwitchFrom()=0IGameState [private, pure virtual]
SwitchStates()IGameState [private]
SwitchTo(IGameState *oldState)=0IGameState [private, pure virtual]
TakeScreenshot()IGameState [protected]
Update(const unsigned int ticks)=0IGameState [pure virtual]
~IGameState()IGameState [virtual]


Generated on Mon Jan 8 22:34:14 2007 for CrownandCutlass by  doxygen 1.4.7