include/GameObject.h File Reference

#include <boost/shared_ptr.hpp>
#include <OgrePrerequisites.h>
#include "PropertyBag.h"

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Namespaces

namespace  pcce

Classes

class  pcce::GameObject
 GameObjects are used to hold any game related info the engine user wants. More...

Typedefs

typedef unsigned int pcce::tGameObjectID
typedef boost::shared_ptr
< GameObject > 
pcce::tGameObjectPtr

Variables

const tGameObjectID pcce::InvalidGameObjectID = 0
const std::string pcce::kMaterialNameProperty = "MaterialName"
const std::string pcce::kRenderModelNameProperty = "RenderModelName"
const std::string pcce::kPhysicsModelNameProperty = "PhysicsModelName"


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