#include <boost/shared_ptr.hpp>#include <OgrePrerequisites.h>#include "PropertyBag.h"


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Namespaces | |
| namespace | pcce |
Classes | |
| class | pcce::GameObject |
| GameObjects are used to hold any game related info the engine user wants. More... | |
Typedefs | |
| typedef unsigned int | pcce::tGameObjectID |
| typedef boost::shared_ptr < GameObject > | pcce::tGameObjectPtr |
Variables | |
| const tGameObjectID | pcce::InvalidGameObjectID = 0 |
| const std::string | pcce::kMaterialNameProperty = "MaterialName" |
| const std::string | pcce::kRenderModelNameProperty = "RenderModelName" |
| const std::string | pcce::kPhysicsModelNameProperty = "PhysicsModelName" |
1.5.5