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Here is a list of all files with brief descriptions:
include/
config.h
[code]
include/
Configuration.h
[code]
include/
DeleteSceneEvent.h
[code]
include/
EventConnectionManager.h
[code]
include/
EventDispatcher.h
[code]
include/
EventDispatcherFwd.h
[code]
include/
EventSystem.h
[code]
include/
Exception.h
[code]
include/
GameObject.h
[code]
include/
GameObjectDB.h
[code]
include/
GameStateEvents.h
[code]
include/
IEvent.h
[code]
include/
IEventFwd.h
[code]
include/
IGameState.h
[code]
include/
IGameStateFwd.h
[code]
include/
InputSubSystem.h
[code]
include/
InputTranslator.h
[code]
include/
IProcess.h
[code]
include/
IResource.h
[code]
include/
IResourceFactory.h
[code]
include/
ISerializable.h
[code]
include/
ISerializeNode.h
[code]
include/
ISerializer.h
[code]
include/
ISound.h
[code]
include/
ISubSystem.h
[code]
include/
IThreadedSubSystem.h
[code]
include/
Log.h
[code]
include/
mathutil.h
[code]
include/
Matrix4.h
[code]
include/
NoOpProcess.h
[code]
include/
OggFile.h
[code]
include/
OggStream.h
[code]
include/
OpenALSource.h
[code]
include/
ProcessList.h
[code]
include/
PropertyBag.h
[code]
include/
Protocce.h
[code]
include/
RenderSubSystem.h
[code]
include/
RequestWindowHandleEvent.h
[code]
include/
ResourceManager.h
[code]
include/
Scene.h
[code]
include/
SceneChangeEvent.h
[code]
include/
SetInputTranslatorEvent.h
[code]
include/
Singleton.h
[code]
include/
SoundBuffer.h
[code]
include/
SoundEvents.h
[code]
include/
SoundResource.h
[code]
include/
SoundResourceFactory.h
[code]
include/
SoundStream.h
[code]
include/
SoundSubSystem.h
[code]
include/
soundutil.h
[code]
include/
stringutil.h
[code]
include/
ThreadExceptionEvent.h
[code]
include/
Timer.h
[code]
include/
TimerFwd.h
[code]
include/
UpdateSubSystemEvent.h
[code]
include/
util.h
[code]
include/
Variant.h
[code]
include/
VariantFwd.h
[code]
include/
Vector3.h
[code]
include/
Vector4.h
[code]
include/
WaitProcess.h
[code]
include/
XmlDoc.h
[code]
include/
XmlNode.h
[code]
include/Serialization/
XmlSerializeNode.h
[code]
include/Serialization/
XmlSerializer.h
[code]
src/
config.cpp
[code]
src/
Configuration.cpp
[code]
src/
DeleteSceneEvent.cpp
[code]
src/
EventConnectionManager.cpp
[code]
src/
EventDispatcher.cpp
[code]
src/
EventSystem.cpp
[code]
src/
Exception.cpp
[code]
src/
GameObject.cpp
[code]
src/
GameObjectDB.cpp
[code]
src/
IGameState.cpp
[code]
src/
InputSubSystem.cpp
[code]
src/
InputTranslator.cpp
[code]
src/
IProcess.cpp
[code]
src/
IResource.cpp
[code]
src/
ISerializer.cpp
[code]
src/
ISound.cpp
[code]
src/
IThreadedSubSystem.cpp
[code]
src/
Log.cpp
[code]
src/
mathutil.cpp
[code]
src/
Matrix4.cpp
[code]
src/
OggFile.cpp
[code]
src/
OggStream.cpp
[code]
src/
OpenALSource.cpp
[code]
src/
ProcessList.cpp
[code]
src/
PropertyBag.cpp
[code]
src/
Protocce.cpp
[code]
src/
RenderSubSystem.cpp
[code]
src/
ResourceManager.cpp
[code]
src/
Scene.cpp
[code]
src/
SceneChangeEvent.cpp
[code]
src/
SoundBuffer.cpp
[code]
src/
SoundEvents.cpp
[code]
src/
SoundResource.cpp
[code]
src/
SoundResourceFactory.cpp
[code]
src/
SoundStream.cpp
[code]
src/
SoundSubSystem.cpp
[code]
src/
soundutil.cpp
[code]
src/
stringutil.cpp
[code]
src/
Timer.cpp
[code]
src/
UpdateSubSystemEvent.cpp
[code]
src/
util.cpp
[code]
src/
Variant.cpp
[code]
src/
Vector3.cpp
[code]
src/
Vector4.cpp
[code]
src/
WaitProcess.cpp
[code]
src/
XmlDoc.cpp
[code]
src/
XmlNode.cpp
[code]
src/Serialization/
XmlSerializeNode.cpp
[code]
src/Serialization/
XmlSerializer.cpp
[code]
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